![]() ![]() So, there you have it: Keychange's Proper Job costs £129 plus £6 postage, and the package is sent Special Delivery. There is a general feeling in the Atari world that really time‑dependent MIDI data - such as MIDI clock, notes destined to play drum parts, and so on - should be routed to the ST's main MIDI Out, because in some cases (especially if you're running a lot of busy parts on all your new MIDI channels!) MIDI Outs two, three and four can suffer from a slightly sluggish response. Sad to say, Proper Job won't work with C‑Lab Notator - no drivers are available.Īnd it works as expected: another three MIDI devices can remain permanently connected to your ST, and you can now control up to 64 independent parts (16 parts for each MIDI stream). Once hardware and drivers are installed, reboot and launch Cubase: the extra Outs will appear in the MIDI Output column, and the extra In will be merged with the ST's main MIDI In. If you have neither driver, contact Keychange and they should be able to help. So that Cubase can see the interface, your MROS folder will need the correct driver - either KMS1‑3 DRV or STM1‑3 DRV. Those requiring access to a printer on the machine they use for music may need to hunt down some kind of switcher box, or resign themselves to frequent replugging. However, if your work surface has the space, the rear‑mounting option does help slightly to keep the cables out of the way. The Proper Job package comes with an external power supply, and though the interface can be coaxed to connect directly to your ST's printer port, a short cable is included for a more secure connection and better access to the new MIDI ports. It's based on a Steinberg PCI3 MIDI interface, modified by Keychange to provide users of Steinberg's Cubase with an extra three MIDI Outs, and one merged MIDI In - the latter is definitely worth having if you, or you and a musical partner, would like simultaneously to record MIDI parts from multiple controllers. The latest that's come my way is Keychange Music Service's Proper Job. From simple modem‑to‑MIDI adaptors that add a valuable extra MIDI Out, to boxes that provide an extra three MIDI streams, there's something for everyone if you look hard enough. So, it's up to the Atari underground to fill the gap. In its heyday, certainly, add‑ons were produced for the ST by the likes of Steinberg and C‑Lab that added up to three extra MIDI Outs, extra MIDI Ins and tape‑synchronisation options, but you're unlikely to be able to buy one off the shelf these days. But therein lies a problem: the third‑party multi‑port MIDI‑interface industry never really got going with the Atari in the same way as it did for Macs and PCs. There are a number of features that endear the Atari to discerning computer‑based musicians, such as its compact ROM‑based OS, the unbloated nature of the software written for it, and the fact that its MIDI port is built‑in - the reason, according to many, for the computer's rock‑solid MIDI timing and performance. It was programmed in 1979 by Robert Leedom with pen and paper (no assembler etc.Keychange Music Service's Proper Job multi‑port MIDI interface.įancy multi‑port MIDI operation for your Atari? Derek Johnson looks at a three‑way interface that can expand the musical horizons of Atari users and rounds up some more ST news. It offers 24 room to explore with a lot of traps and riddles to solve. ![]() KIMventure is a (colossal cave like) adventure game for the KIM-1 that fits in only 1 (ONE) KB of RAM. This is a walkthrough of one of the most amazing computer games in history. ‘Bob’ Leedom published another game called Baseball in the KIM user notes issue 16 The author of the program, Kiumi Akingbehin, Professor at the Michigan Universityĭownload here! KIM-1 Dungeons and Dragons Dice SimulatorĪn extension to M.Gönners hex Loader by Bruce Nazarian (c) 1981 in Anwendungsbeispiele für den Mikroprozessor 6502ĭownload here! Pocket Calculator for KIM-1īy Siep de Vries, KIM Club The Netherlandsĭownload here! LEDIP a text editor for the KIM-1 The 6 column Version of Fer Webers Target1 Shooter Game () If you hit all 3 coordinates of the ship, you won, the display will show “dEAd” and the number of shots used. If you hit the ship, the mostright counter will jump to 01. How to play: Enter the coordinated and fire (Button F). The ship can be aligned horizontal, vertical or diagonal. You have 20 shots to detect a 3×1 ship on a 8×8 grid. Here a summary of the programs: Banner for KIM-1 On his github page he has the most recent versions and adds new programs regularly. Not only does he types them in in assembler, some even by contacting the original author!, tests the programs and also provides source and ready to run binaries or papertapes. netzherpes typed in a number of KIM-1 programs to run on his PAL-1, the KIM-1 compatible clone. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |